Sunday, 13 January 2013

First impressions on the new codex!

I've had the codex for nearly half a day now (yes, I did download it at midnight!) and after having a quick ready and a a sleep, here's the first review/impressions of the codex! I'll do a more complete article after I've done all the unit analysis' as a nice way to round off all the articles directly linked to the codex.

Okay, as I've just said, I've got the digital/iPad edition of the codex but this review will focus on the codex itself, not any iPad element of the codex (I've got a separate article planned  focusing on the benefits of a digital codex)

From having only a quick read through the codex I can say it does look well written; by that I don't necessarily mean all the rules are watertight (there is already some debate over the wording of Deathwing Assault, more on that later) but I mean the codex has a good fluff section, is well set out, has good content, good art work and a nice range of units for you to use which seem pretty balanced (there's not auto-win button that I can see just yet).

For this review I will review each section in general, what I like/dislike, then at the end do a brief summary on where I see the book fitting power level wise and some of my favourite units so far. This is not a review of the rules/units in detail, just a broad summary of the book.

The Dark Angels

This section is the main fluff section of the codex (I'm not sure if it's called that in the printed versions, but it is in the iPad one so that's what I'll be calling it!); it follows the bog standard layout of most of the other marines codex's (general info about the chapter, founding and history, organisation, more 'modern' fluff (e.g. Hunt for the fallen) the timeline (which I think is a great feature in the codex's  gives you a sense of perspective in where the Dark Angels are now and where they will go) and The End is Nigh - pretty much reinforcing the grim darkness of the 40k universe and setting the scene for where things are going; everything getting much worse etc. I'd be surprised if the development team did ever move the story on though, which is a shame but for the time being at least this little section at the end is the closest we'll be getting to a moving on timeline wise of 40k.

Overall, I like the background section in this book, it has a nice balance of fluff, some interesting stories and pieces of information (little background boxes like the one for the Master of the Rock). There's no atrocious pieces of background (aka Draigo) so its a pretty good start to the book!

The Unforgiven

Now we're onto the rules section; each unit has a nice profile with some specific background material, rules, stats etc. you know the score. What I like about the way this book has been put together is that you have your Greenwing all together, then your Deathwing and then your Ravenwing, you're not jumping about all over the place, everything is nicely ordered.

Army-wide special rules look pretty good for the Dark Angels, as you'd expect for any Space Marine army we have ATSKNF and Combat Squads (not for all squads mind you, notably ravenwing bikers and tactical marines have this rule). We have stubborn and while that can be seen as a disadvantage with ATSKNF (you can voluntarily fail a morale check) it adds some character to the army and makes it a bit more interesting to play; which Dark Angel in their right mind would voluntarily fall back?! Several units have the Inner Circle special rule, giving them fearless and preferred-enemy Chaos Space Marines (mainly Deathwing, Ravenwing and HQ choices). You get a feeling that if you're playing against Chaos Space Marines you're going to have an easier ride with this codex, there are some other rules later on which do you a long way to helping you chop through CSM petty easily. Expect to see fear in CSM player's eyes when they see you unpacking the Deathwing Knights! The Warlord Traits are pretty good too, with only one result not being of much use in certain situations (+/- 1 to any reserve rolls) which is a nice thing, nothing worse than rolling a useless trait! Only problem is all of the special characters (except 1) come with a Warlord trait, so don't expect to be rolling on the table at all if you have a special character!

The Deathwing will be pretty unique in terms of special rules; Deathwing assault has been improved and you can now deep strike all your Deathwing troops on turn 1 or 2, no need to roll for reserves. This is a welcomed change as the Deathwing now have the rules to enable you to play them the way they should be played, a whole cohort of Terminators appearing out of nowhere in one go, annihilating everything in there path. With rules letting all your weapons count as twin linked on the turn you deep strike, toughness 5 terminators and having Belail in your squad meaning you won't scatter, the Deathwing are now a force to be reckoned with! The addition of some new Deathwing units is nice; my favourite being the Deathwing Knights, these are definitely going to be the unit for inflicting maximum damage on your opponent, a ready made deathstar. Why? Let's just say that anyone who finds 10, toughness 5 Terminators with storm shields and (albeit 1 use) strength 10 Ap 1 weapons deepstriking into the middle of your lines with no scatter on turn 1 has a difficult game ahead of them (that's not the mention the other Terminator squads dropping in firing with twin-linked weapons!)

Ravenwing forces have also got a boost with this new codex. Bike squads come with teleporter homers as standard, and combined with the speed of the bikes in 6th, and scout moves, there's no reason why you shouldn't be taking a bike squad or two to help with guiding in your Deathwing  We're already starting to see the synergy in this codex and we've only just flicked through a few units so far! While you can play 1 element on its own, I feel that the key to winning to Dark Angels will be extreme synergy between the different 'wings'. Back to the Ravenwing and the Black Knights are just as deadly as the Deathwing ones; capable of carrying grenade launchers which can reduce the initiative & weapon skill or the toughness of your opponents. Both new Landspeeders compliment the existing Ravenwing forces very well and both flyers (despite the negative press they've been getting in some forums out there) are useful and do have a place in the army! Ravenwing forces will be very viable, very fast moving and very deadly!

Now onto the rest of the army, the 'normal marines' or greenwing if you will. They are slightly less unique than the rest of the army, not as many special rules, however, they will form a solid core for your army, with lots of Plasma! You have most of the basic Space Marine units available (Tactical, Assault, Devastator etc.) and some are cheaper than their vanilla counterparts. Plasma seems prevalent with lots of choices for that, as well as flakk missiles available! So if you want a devastator squad with x4 flakk missiles you can now do it! Apart from that there's nothing too special to write home about just now, you'll have to wait till articles come out for each individual unit for more details.

Armoury of the Rock

The final section I'm going to review is the armoury, there's no point going over the model pages (just look at the pictures on the Games-Workshop website, that's all that's in that section) or the army list (nothing interesting that I can particularly comment on there!).

As it seems to be and hopefully will be a trend in the new 6th edition codex's we have a nice armoury section, with some new and some old pieces of wargear! I don't want to go into too much detail here as I think certain items are best explained when I do a unit by unit review. In brief, we have a wide range of Melee weapons, good ranged weapons and some interesting special wargear. Banners?! Did I mention banners?! We have some excellent options regarding banners, think salvo 2/4 on 10 relentless ravenwing bikers...

Thoughts on the iPad version

Just a few thoughts on the iPad version of the codex. I think I'll be buying all my codex's on the iPad from now on, it's so much easier! Ever looked in the army list and wondered what that rule was? No problem, just touch it and you can see what the rule is! No more flicking back between the main rulebook and a different page in the codex. No more needing to keep reminding yourself what wargear is special issue wargear; this is nice and easy when writing an army list, a lot quicker and a lot less frustrating. It's also a lot smaller and easier to carry around when at tournaments etc. with easy access to any page and any information/rules. It's nice to be able to zoom in on artwork and know you can't accidentally tear out a page! Basically I much  prefer the iBooks version.

Closing Comments

Overall I'm really impressed with the new Codex, it has a nice range of units, good internal balance, a focus on synergy (which in turn promotes a good tactical list composition) and lots of different list builds! I can see this not only being a fun codex to play with but one which will also be quite competitive without being overpowered/broken which will result in cries of cheese coming from every person who you play.

Make sure you check back here over the next few days for army lists, individual unit tactics, army wide tactics, a podcast, unboxing videos and much more!

What are your opinions on the new Codex? Leave your thoughts below!

Wednesday, 9 January 2013

Tournament List Musings

Little bit of background to this post, bare with me for a sec...

I know I've set out a post schedule on the right, but as you can tell from this post, that is just a rough idea. Right now I'm in the middle of several exams (how lucky am I!?) so finding time to blog amongst a load of revision isn't by any means easy! Now this doesn't mean I'm going to take a break from this blog, how could I when the codex coming out in a few days? But what it does mean is my posts might be a little more spontaneous, so if you can put up with this for a few more days the articles all about the new codex and what you can do with it will be flowing out of here!

Anyway, I'm sat on a bus on a cold Wednesday morning, thinking about possible lists, got my iPad out, started writing, and this post is a result of that musing......

I've just booked a place for my first tournament of 2013 and the one which will be my first using the new Dark Angels! (well mostly Dark Angels anyway, more about that in a bit)

It's a tournament, Target Sighted, at a local shop, The Outpost, which I never knew existed until very recently! It takes place towards the end of February, so just over a month away (if you're near the Sheffield area and interested in attending then I recommend you check out the venue and attend the event!). Considering that the event is not long away and as of yet I haven't ordered a full army* I think I may have to use some allies in this list. I plan to keep them to a minimal, use as many points of Dark Angels as I have, then fill in the rest using a few Grey Knights I have around somewhere.

*my initial order consists of Dark Vengeance, Bellial, a Terminator Box and a hell of a lot of modelling stuff (2 cans of spray paint, 20 paints, new brushes, glues etc. etc.). Chances are I won't be able to order any more stuff till around the time of the event, so by the time my order turns up I won't have them tournament ready.

These are the models I'll have available to me for the event

Captain/Company master (DV)
Librarian (DV)
x5 Deathwing Knights/Command squad (I will have one of both eventually, just not sure which to build my first box up as, lets see the difference in rules first!)
x5 Deathwing Terminators (DV)
x10 Space Marines (DV)
x3 Ravenwing Bikers

x10 Grey Knight Terminators
Callidus Assassin
Vindicare Assassin

With those being the models at my disposal and since that this tournament is a relatively friendly one (basically I'm not going with a finely tuned list, just something which will be fun to use and showcase some of the new Dark Angels, a suitable first outing I hope you'll agree!) I think my list will look something like this:

x5 Deathwing Knights/Command squad
x5 Deathwing Terminators
x10 Space Marines
x3 Ravenwing Bikers

x5 Grey Knight Terminators
Callidus Assassin

Obviously none have any equipment yet and this list is only rough as since we don't know any points costs for the Dark Angels its hard to tell where abouts this list will come out. Though given what we know and going off past codexs, this looks around 1500 to me!

I'm not going to go into any more detail or tactics surrounding this as we don't know what anything does yet! But this should hopefully give you an idea of where I'm at and what I'll be taking to the tournament in February!

Let me know what you think of this proposed (very rough!) list!

A more complete first draft of my tournament will be up early/mid next week, as soon as I've had a chance to read the codex and some first reaction and tactica articles are up!

Tuesday, 8 January 2013


Hey all,

Just a quick question/suggestion here, what do you think about me creating some podcasts? Basically I plan to create a series of podcasts  go along with the written articles about the new Dark Angels. Let me know what you think of this by leaving a comment or voting in poll to the right!

If any of you have experience/advice about podcasting post a reply to this post and give me a hint or two!

Monday, 7 January 2013

First reactions to the new Dark Angels!

In this article I'm going to give you my first reactions to the new models (given the new high detail pictures of them and what we know about their rules!)

If you want to purchase any of these new models, check out this page here! Contains some further thoughts and the best/cheapest places to buy!

First up we have the Deathwing Command Squad/Knights/Terminators. Model wise they look great, I've already ordered 3 sets of these just based on that! The kit as all the heavy weapon options (which means no more hunting around on the bitz stores for that sought after Cyclone missile launcher!). Rules wise all flavours of the Deathwing squads look great, and I'd be surprised if we didn't see 10-15 Terminators in each 1500+ list

Start of a few Ravenwing kits now; first up is the Bikers. Again, like the Deathwing they are a pretty much complete kit, with all major options included. All variations of the bike squad look deadly, however I think that the Knights will be a more common unit, probably in 3s or 6s. I plan to run a 3 of knights for teleporter homer purposes which can then form a distraction to my opponent. Considering how good Deathwing are, and the fact that ravening come with homers, expect to see 2-3 groups of 3 bikers in most lists.

Now we're onto the new speeder; given the voice of the internet, this speeder is a little like Marmite  you either love it and will use it regardless of rules, hate it and not use it regardless of rules, or if you're like me, see how it fits in with everything else you have. I can't say I love the design of the model, but at the same time have nothing against it. Considering I will play primarily Deathwing, and to keep this thing alive long enough you'll need a mainly Ravenwing force, don't expect to see this in any of my lists just yet.

Lastly we have the 1 kit which I feel will be in every Dark Angels list (and depending on how the rules turn out, maybe in some allied SM lists too). While I'm not overly keen on the masonry flyer, if I was going to use it, it would have the body of the non masonry one (stay tuned for a modelling tutorial on this). The anti-flyer flyer will definitely be in mine and many others' lists; a flyer who's sole job is to take put other flyers? Sold! This will stop you worrying about your opponents flyers while punishing him if he doesn't have any anti flyer stuff!

Okay, so that's first reactions, check out the box on the right hand side of the blog to see what other articles are coming up this week, and expect in depth reviews and tacticas as soon as the codex hits on saturday!

Saturday, 5 January 2013

New Dark Angels Models

The new Dark Angels models are now on the Games-Workshop website. Now while I'd still highly recommend that you buy/pre-order all your models here (for 20% off) like I have; they have put up some videos showing off there new models. Even if you have the White Dwarf, digital or paper, these videos still show off their new models pretty well (makes a change from the grainy pics we've seen up until now!) so I'd have a look at them!

Coming up tomorrow; Review of the January White Dwarf;

Coming up in the rest of the week; White Dwarf Analysis (what can we learn about the Dark Angels?), Plans for my Dark Angels army, Codex/Models release day!, The start of many tactica articles about the new Codex!

Anyway, back to the videos!

Pre-orders are up!

Wayland Games have their pre-orders for Dark Angels up!

I personally have just ordered a lot of Dark Angels, not long till the army will be here, around a week!

For ease of reference I'm going to list all of their orders and deals on this post. I fully recommend you buy from Wayland Games, if you order before the end of the weekend you can get free shipping! They offer 20%-25% off so if you want new Dark Angels, here is the place to get them!

Click on any banner or picture below to be taken to their website and order your Dark Angels (or any other hobby related items for that matter).

I'm going to give you a run down of all the things which have gone up for pre-order and why they'll be useful for you!

Probably the most important item on this page is the Codex! Crucial to all Dark Angels players!

A nice release bundle, everything you need to get your army started, and at a great price!

A perfect way to have a full Deathwing army straight off the bat! No more purchases, buy this and you're done; you'll be winning tournaments in no time!I'm doing a special set of articles about these bundles (how to build lists using these models etc.) buy one of these and you'll have all the support you ever need for your army right here!
A perfect way to have a full Ravenwing army straight off the bat! No more purchases, buy this and you're done; you'll be winning tournaments in no time!Like with the Deathing set, I'm doing a special set of articles about these bundles (how to build lists using these models etc.) buy one of these and you'll have all the support you ever need for your army right here!

Essentially a Ravenwing battleforce, 7 bikes and a landspeeder, a great way to start an army or to add to an existing one

This is going to be a key purchase in any Dark Angels army, with the dominance of flyers, without one of these you're going to be at a severe disadvantage, I see them as a staple in every army from now on!

The brand new landspeeder, given we now know what they do, if you have any Ravenwing elements in your army, this is the best way to compliment them

I'd be surprised if any army didn't include a squad of these, they are not only part of the Dark Angels identity but they pack a punch; now we have a new unit of Deathwing Knights, I'd recommend everyone buys at least one of these kits
The repackaged Sammael model, if you want to include Ravenwing in your army then he is a must!

The new Ravenwing bikers! They add a fast element to your army, and I personally wouldn't leave home without at least 1 squad of these!

The Master of the Deathwing himself! If you want an all Deathwing army; he's a must!

Friday, 4 January 2013

I have the new White Dwarf!

The new White Dwarf
I have it!

Yes, you read that right, I have the new White Dwarf in my hands! How you may ask? Well, for some reason, the digital (i.e. iPad version) is released on the friday, as opposed to on the saturday. As as we speak I'm reading through it!

So if you have an iPad, download it now!

I'm happy to post any info I can get from it, but if you want to know something specific about the magazine (rules questions etc.) post a comment to this post and I'll reply!

Later tonight there will be a full review of the magazine and also an article telling you what we can expect from the new codex (now I have the White Dwarf in hand!)

As I read through it I'll start posting general information below, but if you want something specific, ask!

Edit: 20:00
Rumours from Faeit 212 - release information given to employees. 

January White Dwarf

Key features of the new January edition of White Dwarf

•Shows all the new Dark Angels and The Hobbit miniatures in all their glory

•A review of all the other fantastic products released in January

•A Dark Angels vs. Chaos Space Marines battle report

•Painting guides for Dark Angels, Tyranids, Great Eagle feathers and Fell Warg fur

•Golden Demon 2012 pt.1 – a 16 page extravaganza showing a selection of winners from Germany, USA,

Spain and Australia

•All these products are available to order on Advance Order from 5th January 2013

Ravenwing Dark Talon/Nephilim Jetfighter

•The Dark Talon and the Nephilim Jetfighter are flyers and each is a Fast Attack choice in the army

•The Ravenwing Dark Talon is armed with two hurricane bolters, and new ancient weaponry – the Rift cannon and a Stasis bomb, all designed to destroy infantry and reduce infantry effectiveness

Ravenwing Dark Talon/Nephilim Jetfighter

•The Nephilim Jetfighter is armed with twin-linked heavy bolters, twin-linked lascannons that can be replaced with an Avenger mega bolter and 6 blacksword missiles

•The Nephilim Jetfighter is designed to take down other flyers and light ground vehicles

Land Speeder Vengeance/Ravenwing Darkshroud

•This box contains a multipart plastic kit that makes either a Land Speeder Vengeance OR Ravenwing Darkshroud

•The Land Speeder Vengeance is a Heavy Support choice and the Ravenwing Darkshroud is a Fast Attack choice in the army

•The Land Speeder Vengeance is armed with a special relic plasma weapon (the plasma storm battery), designed to destroy heavily armed troops and vehicles

Land Speeder Vengeance/Ravenwing Darkshroud

•The Ravenwing Darkshroud has a piece of arcane architecture chained to it which projects a shrouding

effect designed to protect nearby troops

•The Icon of Old Caliban atop the Darkshroud inspires nearby Dark Angels to great acts of valour

Deathwing Command Squad/Deathwing Knights

•The Deathwing Command squad is a HQ choice and can be assembled to make a Company Master in

Terminator armour, a Terminator Standard bearer, a Terminator Champion, a Terminator Apothecary and a heavy weapon Terminator (4 Heavy Weapons are included in the kit) or a standard Deathwing Terminator with a wide variety of weapons

•The Kit can also be made into a standard Deathwing Terminator unit and is an Elite choice and has lots of options on the sprue Deathwing Command Squad/ Deathwing Knights

•They each hold a storm shield that the squad can lock together to make them even tougher

•They are an elite choice in the army

•They Deathwing Knights are armed with a Mace of Absolution and the Knight Master is armed with a Flail of the Unforgiven, all designed specifically to destroy Chaos Space Marines (and the Fallen)

•The kit also includes a Watcher in the Dark model holding a perfidious relic

Ravenwing Command Squad/Ravenwing Black Knights

•This box contains a multipart plastic kit that makes either 3 Ravenwing Command models OR 3 Ravenwing Knights, a new choice for Dark Angels. Both squads have a host of details on both the bikes and the Space Marines.

•The Ravenwing Command Squad is a HQ choice and allows you to build an Apothecary, Champion and Standard bearer. These bikes replace their bolters with a Plasma Talon and the riders are armed with Corvus Hammers which can crack open even the toughest of armour.

•The elite riders of the Black Knights can form a separate Fast Attack choice

•The kit has lots of additional components on the sprue -eight different heads, 4 different bolt pistols, 3 swords including the Sword of Caliban, 4 Corvus Hammers, a power mace and a plethora of stowage options


•Grandmaster of the Deathwing, clad in Terminator armour with special rules including the ability to take Deathwing Terminators as troops

Limited Edition Codex: Dark Angels

Dark Angels online bundles (Direct only)

Deathwing Assault
•A ‘one click’ new release bundle that adds a Codex, Ravenwing Dark Talon, Land Speeder Vengeance, Deathwing Command Squad and Ravenwing Command Squad to a customers cart
•Perfect for those customers who want one of everything new!
•Ideal for customers who want to start a Deathwing collection
•Belial’s special rule allows gamers to take Deathwing as Troops
•Collectors can make each of the three squad options in the Deathwing Command box
•A Bundle that gives the customer all the new Ravenwing kits allowing them to make all the variants available and Sammuel on Corvex

Hunt for the Fallen
Ravenwing Attack Squa
•Every new Ravenwing model, and in multiples allowing you to make every variant... and a battle force!
•This is THE collection for any self respecting fan of the Ravenwing
•ONLY available in NAS

Thursday, 3 January 2013

Some rumours on Deathwing Squads

Some nice rumours have surfaced about the Deathwing Squads

Terminator Squad 220 points for 5 models. 
May include up to five more marines at xx pts apiece 
For every 5 models one marine may choose a weapon upgrade from: 
ac, heavy flamer, plasma cannon or cyclone. 
Assault cannon is cheaper than it is currently. 
Cyclone is slightly more expensive than currently, but not as expensive as the current assault cannon. 
Chainfist remains as is. 
Plasma cannon is cheaper than new assault cannon. 
Heavy flamer is twice as much as it is currently, but still cheapest heavy weapon upgrade option. 
Th/ss are now a costed upgrade (but cheap) 
Twin claws are a free swap for fist/stormbolter.
In order of cost: Heavy flamer Plasma cannon Assault cannon Cyclone missile launcher

Oh and Deathwing Knights are 235 points for the basic 5-man unit  

So by the looks of this, the Plasma will be a good options, Terminators aren't overly expensive and we've not lost anything major, looking good!

Stay tuned for White Dwarf info tomorrow!

Wednesday, 2 January 2013

The Blog is up and running!


Yep, you read that right, after been active for just about a week, the blog is finally up and running. The layout is now fixed, nice title added, social media set up and posts written and just waiting to be posted!

This post will also be added to the 'About the Blog' page so anyone reading the blog can quickly find information out; so if you think you've seen this post before, this may be why! I'll apologise in advance if one or two of the things mentioned in this post seem a little basic, but I just want to help anyone who's new to blogger and this is the first blog they've come across.

Back on topic now, this post is just going to be me explaining how the blog works, and some new features added, its well worth the read as it will enable you to get the most out of the blog, and help me improve the content for you!

Underneath each post, you'll see something which looks like this

By clicking on the labels you'll be taken to a list of posts with the same labels, allowing you to find similar content easily.

What I'm really interested in is the '+1', '0', '-1' 

After reading a post on this blog, it would be incredibly helpful if you could just click on one of those 3 options; 
'+1' if you thought the article was good
'0' if it didn't nothing for you, was neither good nor bad
'-1' if you thought it was a bad article, factually incorrect, poorly written etc. 

I'd also be grateful if you left me a comment on the post, telling me what you think of the article, this will help my judge how to change future articles I will write and it helps to get a community going on the blog!

Now onto the social media side!

You'll also notice that under each post you can share it on facebook, post it on twitter, email it or reblog it. Feel free to do any of those! The more you help me share these posts the more people will read them, the more the posts get read the more content I'll be able to share with you!

I've also included on the top row of pages links to the blog's Twitter, Facebook and YouTube channel so you can easily find them, and down the right-hand side links for you to follow, like and subscribe. Please use these pages, if you have a Twitter account follow! a Facebook account like! a YouTube account subscribe! Lets get a community going here! 

I'm also all for supporting other blogs and networks! So if you have a (or know of a good) blog, Twitter, Facebook or YouTube account linked to Warhammer/Wargaming in any way, shape of form, let me know! (Preferably through email, comment on this post or social media) and I'll add them to the blog-roll, follow, like or subscribe!

You'll also notice the blog email address ( feel free to contact me on there if you're not a fan of using social media.

That's all I can think of for the moment, so stop by on Friday (as that's when the White Dwarf will start to hit) for first reactions, then all other kinds of posts about the Dark Angels in the weeks that follow! (Finally!)

Teaser video from Games Workshop

Despite the fact that the cat is out of the bag, and we all know about the release, Games Workshop have released the following teaser trailer.

Let me know what you think of it

Tomorrow we'll be looking at all the rumours in a little more detail before we get the full picture when the White Dwarf is out on Friday!

Tuesday, 1 January 2013

December's Posts

On the first day of each month I'll post links to all blog posts for the previous month, and a little information about each post, this way you can make sure you've never missed a post!

A little introduction about me an the blog, worth a read, exactly the same as the 'About the Blog' page so any new readers can find out what this blog is about easily

That's it for this month! I know there's not a lot there, but to say the blog has only been up less than a week, I think you'll agree its not bad! Check back here in the next few days for some rumoured rules, more white dwarf leaks and what this all means for the Dark Angels (some analysis on all these rumours).
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